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Saturday, November 29, 2014

R-Type



R-Type

Unlimited lives:
----------------
Enter "SUMITA" as a name at the high score screen.

Thursday, November 27, 2014

Hapland



Hapland

Hint:
-----
Submitted by: conner54

Open both windows and turn the arrow sign. Open the hatch and make the 
stick man pop out. Fire the first rock at bridge. Fire the second rock 
at bell. Fire both grenades at the bridge, and as it hovers over bridge, 
click on it. This will make the grenades pop into the air and explode. 
Fire the keycard at the bridge to make the stick man underneath open 
the door. Put the man into the cannon by clicking on him again and make 
another man pop out of the hatch. Have him fire the man in cannon up 
under the bell, but you must click on the spear to bend it slightly so 
that the stick man wont get speared. Click on the man under the bell 
to move the bell tower. Click the bell a few times to drop on spear, 
flinging rock onto mine blowing it up. Then, click on the door to make 
a man come out. He will walk past where the mine blew up. Just as he 
is about to enter the door, click on the man on the bottom. 
Note: This requires precise timing.

Hints:
------
Ok, to begin. First click on the grey slab directly above the yellow arrow. 
This opens the hatch where the people you control come from. Secondly click 
the yellow arrow to command your first stickman. He'll walk up to the steps 
to the lever, which is next to a cannon shaped device. Click the stickman 
next to the cannon to fire the first stone downwards so it knocks over the 
blank of wood, forming a bridge over the gap.

Now, open the window on the left, by clicking on it. Also click on the red 
arrow, to switch it's direction so it is pointing to the right. Click on 
the cannon so it is pointing upwards. Click the stickman next to the cannon 
again to fire the second stone that should ring the bell. Because you opened 
the window, the door on the left opens. Note that the stone now rests on the 
spike which makes it unable to be moved.

The next action requires the first bit of timing. Click the cannon so it is 
facing downwards. Click the cannon but get ready to click the blank of wood 
so it jumps upwards slightly. As soon as you launch the rock you must be 
ready to click the plank. You have to time it so the blank of wood knocks 
the "stone" in mid-air. Kaboom. That ain't no stone mister, that's a bomb. 
Repeat this action for the second bomb.

Fire the last stone downwards and if by magic it lands in the cave. The 
little stickman here picks up the stone and uses it on the metal/grey post. 
It's a keycard and the post reclines into the ground above leaving the 
stickman free!

Click on the stickman next to the cannon. Because there are no stones left 
the steps move up and tip him into the cannon. Click the yellow arrow, again 
to acquire another stickman. Click the cannon so it's positioning to fire 
upwards. This next part requires some more timing. Click the stickman next 
to the cannon to fire the other poor stickman up into the air. Just before 
the super-stickman is about to be impailed, click the spike so it flexes 
and allows him safe passage over. Click on this guy now and he pushes the 
bell tower over to the right. Click on the bell three times so it falls 
onto the spike. This projects the stone onto the mine below allowing safe 
passage for the guy in the house on the left.

Now the mine is out of the way you can click on the door, which is on the 
left of the screen. Another stickman appears. He checks the arrow and moves 
in the direction it states (to the right). He walks across the plank of 
wood, past where the mine was and into the open door. When the door closes 
the flame outside the house, the light inside the house and the first flame 
on the portal are all lit.
Now you're onto the last stage. This is all about timing. Ok? Ready?

Click the stickman who's at the bottom of the screen (the one who was in the 
cave). When you do this a razor-creature-thing falls from the hazard crate 
on the right. Just before the creature touches the ground, open the window 
where the stickman has just turned the light on. If you time it correctly, 
as the stickman closes the window the rocks below are nudged and fall onto 
the razor-creature-thing. The stickman is then free to walk into the cave, 
lighting the second flame and opening the portal!

Thursday, November 20, 2014

F-117 - Stealth Fighter



F-117 - Stealth Fighter

This game is also titled "Night Hawk: F-117A Stealth Fighter 2.0"

Cheat Codes:
------------
To keep your pilots alive forever with a little file copying in DOS.
The data for your pilots is saved in a file called "ROSTER.FIL" so 
when you have successfully completed a mission quit to DOS and type:

copy c:\mps\f117a\roster.fil c:\mps\f117a\roster.xxx

If he gets killed on the next mission, quit to DOS and resurrect him 
by typing: 

copy c:\mps\f117a\roster.xxx c:\mps\f117a\roster.fil

Wednesday, November 12, 2014

D-Day


D-Day

HeXCheat:
---------
edit money
edit ?.SAV (? is the save game name)
go sector 98 offset 66 - 69
change to FF FF FF 10

Cheat:
------
Type during gameplay: 

DDAY41D70258 
DDAY41D70039 
DDAY405408FF

Wednesday, November 5, 2014

D-Generation



D-Generation

Holiday bonuses:
----------------
Set the system date to December 25. A Christmas tree will
appear in the corner of the first room on the first floor.
Set the system date to October 31. The color scheme for 
everything except the characters will be in black and white.


HexCheat:
---------
You can never get enough grenades and bombs when you're 
exploring the dangerous floor of the Genloq building. 
Start the game and when you land on the Genloq roof save
the game and quit. Use a Hex editor to edit the file 
"SAVE.DAT" and search for the following two lines of code:
                                        
Lives left    Saved lives     Grenades     Bombs
|    ---------|               |         ---|
|    |                        |         |
02 03 00 00 00 00 05 00 50 00 00 00 7F 7F 05 00
00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00
|    |    |     ---------------------
|    |    -----------               |
|    |              |               |
|    -----|         |               |
Freezers  Shields   Electric fences Package for Derrida

Change the appropriate figure to a hexadecimal number. 
For example for 255 of everything change all the numbers 
which have been labeled to FF.

Thursday, October 30, 2014

M25 Racer


M25 Racer

Cheat Codes:
------------
Submitted by: Gautam Kaviraj

Here's how i enjoy this one
Go in the game folder and make a backup of the text file STATIC
the make these changes in it:
Radarbonus:100  to as much as you desire
If u have probs in winning and aren't able to unlock too 
many cars the change POINTS (like giving last place 100 pts 
outta 10 and then coming last !it's true)
Now lose and you'll unlock all tracks and cars

General Hints:
--------------
Submitted by: rikkipops 
E-mail: rikkipops@netscapeonline.co.uk 

Time Trails:
------------ 
In This You Can Choose The Course And What Level You Wish To Race At,
 
Turn Off Or On Traffic,Police And Damage As You Want.
 
This Is Good Practice For The Tournament, You Can Learn How To Handel
Each Car On
The Courses, Find Out What You Can Knock Down Without Being Stoped In
Your Tracks Etc.

You Do This Against the Clock.

Sunday Cup:
----------- 
Like The Time Trails But Your Not Against The Clock On This One, You
Can Unlock The Bonus
Cars By Winning Gold On All Tracks.

Tournaments:
------------
Group One:
This Is Raceing For Real!, You Start Off In A Mini (or Nimi As They
Call It),

This Is The Bottom Of The Range Car Which You Won`t Be Able To Win
Anything In,

Don`t Let This Put You Off Because You Can Upgrade it Cheep Enough,
Although I Wouldn`t 
Advise This, Just Wait Until You Have Enough Money To Buy The M.G. As
This Is A Lot Better Car. 
But While Your Driving The Mini Just Use It To Get Used To The
Courses And Take It Steady,
Take Out All The Speed Cameras For Extra Cash And Even Though You May
Come In Last,
It`s An Easy Way To Make Money.
 
Group Two:
This Is The Same As Group One But The Cars Are Faster,The Drivers Are
Better And The Winnings Are Higher, 
Do The Same As In Group One By Taking It Steady And Getting
the Speed Camera Bonus.
 
Wait Until You Can Buy The 3rd Car Before Any Upgrades. On Here You Do
Two Laps Instead Of One.
Apart From The M25 Race Which Remains At One.

Group Three:

This Is Where Things Hot Up. Again Take It Steady And Get The Cash To
Buy The 3rd Car Again, Upgrade As Much As You Can. If You Finish  1st,2nd Or 3rd You Can
Unlock The Bonus Car, There
 
Are 3Laps Now Apart From The M25 Which Is One. You Get To Race The M25
At Night As Well Which Is One Of The Hardest To Do.

Upgrades:
 
Upgrade Your Car In This Order.

1: Stearing. Its No Good Having A Car That Does 0-60 In 2 Secs If You
   Can`t Keep It On The Road.
2: Brakes. You Need To Stop Quickly In Some Cases.
3: Gears. Increase Your Speed Slightly And Cut Down Your 0-60 By
   Getting This, Also Helps With Corners.
4: Engine Tune. More Speed = Better Rate Of Winnings.
5: Turbo. Use this Last, Helps Outrun Police Etc. And If You Have
   Crashed Gets You Back To Racing Speeds Sooner.

 Pits:  Use The Pits On Each Course To Get Free Repairs And To Refill
        Your Turbos. Just Drive Through
 
At ANY Speed, Also Can Help Escape From Police And Other Races As They
Don`t Enter The Pits.

Damage: 
If You Are Badly Damaged You May Reair Part At The Garage Before Hand
But I Advise If You Have
35% Or Less To Not Bother And Get It Done For Free In The Pits. This
Can Save You A Fortune!!!
When Your About To Write Off You Car The Damage Warning Will Flash.
All Damage Will Be Carried On To The Next Race. i.e. Finish With 80% 
Damage In One Race And Start The Next Race With 80%.

Short Cuts:
On Each Course There Are Short Cuts That You Can Use To Your Advantage,
These Are Cutting Through Walkways Etc.
Try And Use These As Much As Posible To Cut Down Your Time.
 
Accidents:
There Are Many Different ways Of Crashing Your Car. Some Are "Better"
For You Than Others.
Hitting A Building Head On Will Stop You Dead And Cause Massive
Damage.
Hitting A Building From The Side Will Cause Some Damage And Will Slow
you Down, Causeing You To Lose Control And 
It Can Be Worse Then Hitting A Building Head On.
Railings Face On Will Just Slow You Down.
Railings Side On Will Stop You Dead And Cause Massive Damage.
Cars/Buses Etc. Hitting Them Head-on Will Cause Massive Damage And
Bring You To A Complete Stop.
Cars/Buses Etc. Hitting Them From Behind Will Cause Some Damage And
Will Slow you Down.

Traffic Cones, Lamposts And Speed Cameras Will Not Cause you Damage
And Just Fall Down or Get knocked Out of The Way,
These Can Slow You Down But Not Always.
Boxes Etc. Will Not Afect Your Speed But Hitting Them Will Cause
Newspapers to Cover Your Screen
For A Few Seconds. At High Speeds This Can Be Deadly.
Roadworks can Be A Problem, Driving Over sand/Stones Etc. Slows You
Down And Controling Your Car Is Made Harder,
There Are Also Yellow Workmans Huts/Cabins That Can Be A Big Problem
If You Hit Them, They Cause Medium Damage And Can Bring
You To A Complete Stop.

Tricks:
If You Are Neck And Neck With Another Racer Or The Police Keep In Lane
And Wait Until Your Coming Up Fast To A Bus Or Car Etc.
Just Before You Hit Them Press Your Horn And The Bus/Car Will Move Out
Of Your Way, Sideswipeing The Other Racer/Police And Can
Cause A Huge Pileup. If This Is Done Right You Can Then Relax And
Forget About The Other Racers
Who Are Fighting Among Them Selfs To Try And get Out Of Each Others
Way.
   
i Have Done This On Many Racers And Complete The Race In First Place,
Sometimes Lapping Them While
 
They Are Still Stuck. You Just Slow Down And Go On The Other Side Of
The Road Etc.
 
If You Are On The M25 At The First Set Of Blocks In The Central
Reservation Knock These Out Of The Way And Dr5ive On The Wrong Side
Of The Road (Into Oncoming Traffic) And Drive On The Hard Shoulder,
There Are No Obstacles In The Way, And You Can Drive In Complete Safety
Without Any Hastle From The Police Or Other Racers. The Only Down Side To This
Is You Can Pick Up Minor Damage From Going Through The Barrier And You
Can`t Get It
Fixed For Free As The Pits Is Only On The Left. You Can`t Pick up The
Money Bonus For The Speed Cameras Either. 
Using This Tactic When Playing The Time Trails Or Sunday Cup Is Even
Better Because You Can Turn Off Damage And Traffic. Leave The Police On
Though As They
Will still Go After The Other Races But Won`t Bother You As Your On
The Other Side!.

Another good Tactic Is If You Have Just Passed Another Racer Pull In
Front Of Him And Hit Your HandBrake. He Will Run Into the Back Of you
Causeing Very Small damage
But It Will Bring Him To An Almost Stand Still And The Force He Hits
You With Pushes You Back Up To Racing Speed Again So You Lose No Time
And
Gain The Knoledge that The Other Racer
Are Left Far Behind. This Works Well With The Police As Well And Can
Cause A Chain Reaction Blocking All Traffic If You Do It Right And The
Other Car Is Turned Sideways It Will Block The Path Of All
Of The Other Traffic, If It Is Done With The Police They Lose More
Time Because They ALL Get Bokked At Once!.
Also Driving "Off-Road"  On Grass Etc. You Maintain The Same Speed And
Are Out Of The Way Of The Other Racers And Police And Traffic.

Braking: 
Brake Before Corners And Not On Them, Use the Hand-Brake As It
Is Better At Stopping.
   
Pauseing: When You Are In A Lot Of Traffic Use The P Key To Pause You,
This Gives You Chance To See What Is In Front And Which Lane It`s In,
Also Take Time To Check For Speed Cameras Etc.

Also Check Out The Buildings!

Friday, October 24, 2014

M1 Tank Platoon 2


M1 Tank Platoon 2

- GameTips - 

Tip 1: 
------
Although cresting hills slowly is a good tactic, enemy light
antitank units and infantry love to hide just over hills and
can tear the bottom or sides out of your M-1 with ease. 
A tank platoon intending to take a major hill should run one
flanker to either side to reveal and crossfire any ambushes.


Tip 2: 
------
If a pesky T-80 is just shrugging off your depleted uranium 
rounds like rain, don't lose your cool and charge in. Instead,
try to aim very carefully at the top of the turret or, if the 
enemy is not hull down, aim low along the underside of the 
front armor.


Tip 3: 
------
Be very careful when running multiple platoons along your 
flanks. Don't let them get ahead of your command tank and keep
a close eye on your facing, because even at 10X mag, it's very
hard to tell a Bradley from a BMP.

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